AI Insights · Timothy · October 2025
Top 5 Boxing Games in Saudi Arabia Q3 2025: Unified Platform Performance
Discover the performance of the top boxing games in Saudi Arabia during Q3 2025, showcasing trends in downloads, revenue, and active users across a unified platform.
In the third quarter of 2025, the boxing game genre saw varied performance across the top five apps on a unified platform in Saudi Arabia. Here's a breakdown of each app's performance based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed fluctuations in its weekly revenue, starting at approximately $80 and peaking at $114 in the week of July 7. Downloads peaked at 12.7K in early August, while weekly active users climbed to a high of 23.8K during the same period before experiencing a downward trend.
WWE Mayhem by Reliance Games maintained a steady revenue stream, reaching a high of $366 in early July. Weekly downloads rose to 2.4K in mid-August, with active users peaking at 18.8K in the same timeframe, showing a gradual decline towards the end of the quarter.
Boss Fight from BoomBit Games saw minimal revenue, with a notable spike to $71 in the final week of September. Weekly downloads started at 2.8K, declining to 1.5K by the end of the quarter. However, active users showed resilience, peaking at 34.6K in late September.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, did not generate revenue but had consistent downloads around 1.8K, with a spike to 2.2K at the end of September. Active users showed a dip mid-quarter but rebounded to 8.8K by the end.
Arm Wrestling Master by GOODROID,Inc. also recorded no revenue. Downloads fluctuated slightly, peaking at 2.1K in early September. Active users remained stable, with a peak of 23.8K at the start of September before a gradual decline.
For more insights and detailed analysis, visit Sensor Tower.